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Theme Implementation
- Controlling a note that does damage is a new one to me this jam, and I like your interpretation of the theme here!
Cleverness
- I like the control scheme! This would be a typical top-down shooter if not for your choice to disconnect the body and the weapon!
- I can tell from your GDD that you came up with the mechanics first and thought of a theme to go with it second, which is fine, but once you decided on the theme to be music related I would recommend circling back to your mechanics and see if your theme feeds you new ideas to develop your main game mechanic! For instance, what if clicking on beat enhanced your note's attack.
- And on that note, your upgrades could use some spice. What you healed on near-misses. What if in addition to flashing your note dropped a held note that slowed, etc. Part of Vampire Survivor's magic is how crazy it gets. As it stands, your upgrades reach a critical point where the note is fast enough to keep up with the mouse, the character is flying everywhere, and the blast radius is enormous and one-shotting anything.
Artistic Style
- You're right, the sprites are goofy and that's fine. I think your game could gain a lot from getting some juice, however.
check out this video and see if there's anything you can implement. I know at the very least some stage lights would help a lot for the concert feel.- I think instead of drummers the enemies should probably be hecklers/rude fans. I mean, drummers are good, we need them!
Great entry! You've made a fun and complete experience in a very short time, you should be very proud! Thank you for participating!