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A jam submission

GuimtarView game page

Don't miss a beat!
Submitted by Flappington — 2 hours, 50 minutes before the deadline
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Guimtar's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1pNVsv4HO_u2XNUGuCHnJY3s77-yDfgIDgrsEzgbr-J0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Roguelike horde shooter, you control a guitarist with arrow keys and their magical note follows your mouse. Defeat endless waves of evil drummers as long as you can!

Please explain how your game fits the theme:
Thought process is also explained in the GDD, but quick TLDR;
Half you control is the magical note which is the weapon you use to defeat enemies

Is there anything you'd like the judges to pay particular attention to?
Have a nice day and stay awesome :)

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Comments

Jam Judge

We apologise for an issue that has occured with submitting your rating. Your judge's review is pasted below:

Theme Implementation

- Controlling a note that does damage is a new one to me this jam, and I like your interpretation of the theme here!

Cleverness

- I like the control scheme! This would be a typical top-down shooter if not for your choice to disconnect the body and the weapon!

- I can tell from your GDD that you came up with the mechanics first and thought of a theme to go with it second, which is fine, but once you decided on the theme to be music related I would recommend circling back to your mechanics and see if your theme feeds you new ideas to develop your main game mechanic! For instance, what if clicking on beat enhanced your note's attack.

- And on that note, your upgrades could use some spice. What you healed on near-misses. What if in addition to flashing your note dropped a held note that slowed, etc. Part of Vampire Survivor's magic is how crazy it gets. As it stands, your upgrades reach a critical point where the note is fast enough to keep up with the mouse, the character is flying everywhere, and the blast radius is enormous and one-shotting anything.

Artistic Style

- You're right, the sprites are goofy and that's fine. I think your game could gain a lot from getting some juice, however.

check out this video and see if there's anything you can implement. I know at the very least some stage lights would help a lot for the concert feel.

- I think instead of drummers the enemies should probably be hecklers/rude fans. I mean, drummers are good, we need them!

Great entry! You've made a fun and complete experience in a very short time, you should be very proud! Thank you for participating!

lol i played this for longer than id like to admit.

Submitted

I love the concept, but to me the note should be much faster to start.

Submitted

I only made it to wave 6! It is quite fun, I did enjoy the multitasking kind of nature.  Maybe it's best to introduce something like the note can't be too far from the player? Otherwise, it feels a bit like it's meant for 2 players.

Submitted

Cool game!