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(+1)

Congrats on finishing the jam! I played through both routes :)

I think that the game is really well done for a game jam and I think it's a concept worth exploring more!

I think the story might be more impactful with more lore to make the player question the situation. For example giving some background on the situation that required peace talks. What is the player's relationship to the situation if any? Could we show the Commander being correct early on and so you may think to not doubt them later? Is there a way to have the player's critical thinking skills come into play? Where the player is fed pieces of information that may or may not be biased and they need to determine what is right? Essentially - can we trick the player to being in the character's shoes?

Otherwise the art was pretty solid and the audio was good. There was a bug where the player kept walking even when I was standing still so the footsteps kept being triggered. The radio also took a very long time to start playing audio when switching between channels - I thought it was broken.

Nice hidden room with the definitely not a body. I hope that wasn't our dear friend - gives some questions on our own character.

The endings felt a little lacklustre. I expected to see the planet blow up, or us blow up because we didn't choose the right option. Instead I didn't even realize the game had ended. 

Otherwise great job! This is a good base for expanding the concept!

(+2)

Thanks for playing through our game and the kind words!

A lot of your feedback mirrors what we'd have liked to do with more time, so very glad to hear our feelings for expanding the game validated. We're going to revisit the game once judging is over, and we'll definitely be looking at expanding on all the things you've mentioned!

That's good to know about the footsteps and radio bugs, we'll try and look at those.

The ending not being very in-your-face was a deliberate choice. It's not really a game about big kabooms - not that those aren't fun - but just not what we were aiming for here. We'll think more about how we can keep the tone we're aiming for with a bit more oomph though.

Thanks again for your feedback, and for taking the time to get both endings!