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Okay I tried to play it again, the screen went black and I got this error message (to clarify, this only happens during the fourth map and I'm using edge as browser): 

Uncaught RuntimeError: memory access out of bounds

    at IhaveNoTime2.wasm:0x59c832     at IhaveNoTime2.wasm:0xa5240a     at IhaveNoTime2.wasm:0xa4fdf0     at IhaveNoTime2.wasm:0xa4b6cb     at IhaveNoTime2.wasm:0xf04b33     at IhaveNoTime2.wasm:0x1c476e     at IhaveNoTime2.wasm:0x2cd53e     at IhaveNoTime2.wasm:0x12dc7cc     at IhaveNoTime2.wasm:0x1292f67     at IhaveNoTime2.wasm:0x3a0a89     at IhaveNoTime2.wasm:0xe8fd3a     at invoke_iiii (IhaveNoTime2.framework.js:10:370022)     at IhaveNoTime2.wasm:0xa4417     at IhaveNoTime2.wasm:0xa9eaa0     at IhaveNoTime2.wasm:0x278861     at IhaveNoTime2.wasm:0x7902d2     at IhaveNoTime2.wasm:0xa23bb0     at IhaveNoTime2.wasm:0xf3cdf5     at IhaveNoTime2.wasm:0xf3daa2     at IhaveNoTime2.wasm:0x7b5178     at IhaveNoTime2.wasm:0x7b54f6     at IhaveNoTime2.wasm:0x7b5565     at IhaveNoTime2.wasm:0xeae869     at IhaveNoTime2.wasm:0xe8fcf8     at browserIterationFunc (IhaveNoTime2.framework.js:10:208651)     at callUserCallback (IhaveNoTime2.framework.js:10:162273)     at Object.runIter (IhaveNoTime2.framework.js:10:163513)     at Browser_mainLoop_runner (IhaveNoTime2.framework.js:10:161809) IhaveNoTime2.loader.js:1 Performance warning: deleting framebuffer on context thread release!!!!

okay i have no idea :(

Did it work all fine in editor? There might be a part in your code where you try to call something that no longer exists, like an element in array. But if it worked before, it might also be a memory issue caused by webgl. I hope you will find the reason and be able to fix it!