That's a good tip actually, I'm not sure if I have ever heard of edu-game platforms but it's not surprising if there aresome. I definitely gotta check that out. I probably should change my narrative before that tho, don't want kids to play games where you torture pigeons :')
Minjutin
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I KNOW RIGHT Descartes was kind of a jerk! The reason why I chose him and not some other philopher was totally cause a lot of things he did were against my own morals. But after making this game he feels more like a problematic uncle to me so. Also, I haven't heard the joke lol, it actually works, I appreciate this valuable commentary 10/10. Thank you for playing, I also hope we both get to the next round!
Pst. the hard difficulty level is totally untested, I'm not sure if I recommend it unless you are ready to come up with some totally new functions
I have definitely achieved some kind of goal if someone who actually studied Philosophy could enjoy this, so yey! I mostly know Descartes from his mathematical achievements (since I studied Math at some point), but learning more about his philosophies while doing this game was also quite... Interesting. Thank you for trying this out!
I still remember your first version of the game and while it was more like an alpha build, this felt like an actual demo. I'm impressed how you managed to build this good-looking and -feeling 3D-game in the given time window. The story was also interesting and dark, the crow is awesome and I kinda want to know more about what had happened.
Okay I tried to play it again, the screen went black and I got this error message (to clarify, this only happens during the fourth map and I'm using edge as browser):
Uncaught RuntimeError: memory access out of bounds
at IhaveNoTime2.wasm:0x59c832 at IhaveNoTime2.wasm:0xa5240a at IhaveNoTime2.wasm:0xa4fdf0 at IhaveNoTime2.wasm:0xa4b6cb at IhaveNoTime2.wasm:0xf04b33 at IhaveNoTime2.wasm:0x1c476e at IhaveNoTime2.wasm:0x2cd53e at IhaveNoTime2.wasm:0x12dc7cc at IhaveNoTime2.wasm:0x1292f67 at IhaveNoTime2.wasm:0x3a0a89 at IhaveNoTime2.wasm:0xe8fd3a at invoke_iiii (IhaveNoTime2.framework.js:10:370022) at IhaveNoTime2.wasm:0xa4417 at IhaveNoTime2.wasm:0xa9eaa0 at IhaveNoTime2.wasm:0x278861 at IhaveNoTime2.wasm:0x7902d2 at IhaveNoTime2.wasm:0xa23bb0 at IhaveNoTime2.wasm:0xf3cdf5 at IhaveNoTime2.wasm:0xf3daa2 at IhaveNoTime2.wasm:0x7b5178 at IhaveNoTime2.wasm:0x7b54f6 at IhaveNoTime2.wasm:0x7b5565 at IhaveNoTime2.wasm:0xeae869 at IhaveNoTime2.wasm:0xe8fcf8 at browserIterationFunc (IhaveNoTime2.framework.js:10:208651) at callUserCallback (IhaveNoTime2.framework.js:10:162273) at Object.runIter (IhaveNoTime2.framework.js:10:163513) at Browser_mainLoop_runner (IhaveNoTime2.framework.js:10:161809) IhaveNoTime2.loader.js:1 Performance warning: deleting framebuffer on context thread release!!!!This is so emotional right from the beginning, the music kinda revealed where it was going but then I started to think about my own previous pets and just cried when throwing the ball one last time. What a soul purifying and destroying experience. You really nailed the storytelling part (and also the other parts), what a genius masterpiece. 5/5 game in every category but I'll never want to play it again.
ALSO the way you tell the story via simple gameplay works really well, it reminds me of Edith Finch and some of the minigames there, especially the baby bath and swing ones. Don't know if you've played it but had to mention.
A funny and creative game! I enjoy your frog cinematic universe and the story is very different from your typical game jam stories, so you get a lot of bonus points for that. I'm not 100% sure how to get more confiedence tho, I feel like even after speaking with the frog and throwing drawings to the trash, I still only managed to draw as much as previously :')
Bwahaha yes that was my plan all along, you are all trapped to learn math and can't do nothing about it. But omg thank you for playing and liking the game! I can promise every level is playable, but I tried to make optional levels hard so I'm not even sure if one can solve those without already knowing the correct order.
The bomb system is a good addition to your previous game, in my opinion there could be even more digging around.It got me a while to realize the cat is used to search batteries, but that definitely made finding batteries more focused. Nice job with the storytelling too, using letters instead of basic narrative was a good idea.
There is a bug that prevents me from using keyboard sometimes I launch the game, but I managed to fix it by reloading the page.
This was kinda hard for me since even though I fully respect the innovativeness behind making a game where you can't see, listening at stuff has always been hard for me (especially in English since it's not my native language) so I wasn't entirely sure what was happening and got quickly quite impatient. I appreciate the lively performance of the voice actor and sound design tho!
This was my favorite game during the first game so I'm glad you decided to explore the concept a little more. This is basically a puzzle mode with minesweeper and I'm surprised how well the story mode goes together with it.
I got to the fourth puzzle before the game crashed for unknown reasons. It was as fun to find mines as in the first game and I would like to see how far you managed to develop the functionality and how many levels did you create in total. I'll also return after you've provided some further hints about the winning conditions.
The platforming were already good during they first round but I feel like the threat of lava really added something to it. At first I thought lava was rising too slowly and didn't really care about it, but at the end I failed a little and was panicking that it would get me. I also like your character art.
I like the starting cutscene, a joyful asteroid disco. And this is still a charming game, I was honestly glad when I heard you got to continue to round 2!
One thing I noticed was that your canvas settings are probably wrong and you might want to change them to scale with screen size instead of the default option.
Also, is the first version still playable somewhere or did you just completely clean it out of your way?
I like the idea and the ninja frog mechanics - actually, I think this would've done really well during the first round, game mechanics & progression are both well implemented! So I'm happy you managed to publish this even tho you were busy. Okay but a funny story: I noticed that for some reason I acted as I was playing a fps game and tried to reload my gun by pressing R. That of course didn't reload anything but instead I ended up resetting the level multiple times :') I have played too much Marvel Rivals lately, I think.
Okay but you really manage to tell a story without using any words and that makes me impressed. I'm not going to spoil anything but I actually laughed a multiple times, a wonderful duck hunt parody game.Especially the third duck was amazing, I added it to my personal "things that bring joy"-file so I can look at it whenever I feel sad.