Thank you for trying the game out!
Since you listed them by numbers, I’ll answer them accordingly.
1.1. I do plan on adding perspective to the walls, as I wanted the left edge of the loaf to actually be hidden behind terrain, considering it’s not the “face”.
1.2. Coyote time and buffer jumping which helps with that and more to make jumping smoother are already done, and will be added to the next update!
1.3. I will be trying to add the animation to falling, as it already works decently if you jump off a cliff, just need to change up some stuff regarding this.
1.4. Will need to see how this works with 1.3’s animation when falling to see if I can add it in, but it is a good idea!
-
Agreed, I will be adding more accessibility, and controls will be able to be changed to whatever the player wants. Not sure if I can fit this in the next update, but I will try!
-
Regarding this, the AI will be improved significantly to add to this. As the game already has a timer, my plan is to have the AI be more deadly and smarter instead of how dumb they are now. This should add pressure to the player and make baits and future upgrades more useful as well.
-
Currently a background is being worked on for this, and I plan to add it to see how it fits with the game, as for biomes, I am currently in the process of changing up the maps, so I would need to see if they are even large enough for this.
-
That is a great idea! Though I need to put some thought into what to implement for it and where, so it won’t be in the next update sadly.
Thanks for the extensive feedback! I do hope you’ll be able to check out the next update and see if the game feels better!