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We apologise for the late review:


GDD

Very well-made document; every single section has plenty of details, and the timeline is well fleshed out. The only thing I would add is a few images for the mechanics and art sections.

Gameplay

Since on the itch page the feedback asked was if the game felt intuitive, I decided to play it before reading the GDD. Yes, it's very intuitive. The movement and exploration feel amazing, and the combat section is very fluid.

At first, I thought that the time was very generous and the threat low. Then I got careless, and the big green balls kept sneaking up on me. After that, I focused on keeping the balls in check and forgot to manage the heating. Then I pulled my recovery but almost ran out of time. The hubris. Difficulty and time seem well balanced now.

The exploration section is amazing. I am well versed in checking every nook and cranny, and the small, silly comments really did an amazing job of setting the ambiance. Very enjoyable gameplay.

Art

Very charming art; it did wonders setting the tone from the beginning until the end. The animation is super smooth; I love how you made the two halves of the robot move semi-independently.

Great color palette and so many little details on the assets. And I found a kitty.

Sound design

Very chirpy BGM, animated music. With all the other components, it enhanced the atmosphere the team built. The SFX is on point for every interaction. The guns feel great, and the panels are breaking even better.

Last thoughts

What a nice experience, and very well paced. I loved the little environmental storytelling too. I felt like an armed Roomba checking every bit of the rooms.

I especially loved the last bit, after the third puzzle with the four green balls shooting thingies on each side; I hope my fellow judges enjoy it just as much as I did.

The vagueness is intended; they can read the rating. Shhhh.