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A jam submission

ICA-R05View game page

You were built for battle.
Submitted by elkoholic — 33 minutes, 22 seconds before the deadline
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ICA-R05's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1oLsqTG6LAO99trD3Xml_WrBUHqLV3O6iSmOcFoGOeD4/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Take control of ICA-R05, a powerful weaponized robot, and embark on a repair & rescue mission!

Explore the base and inspect artifacts to piece together the lore. Enter minigun mode and enjoy a colourful, fast-paced arcade game.

Please explain how your game fits the theme:
ICA-R05 is peak performance when it comes to destroying things. This model is the latest military technology. When it comes to being a weapon, it can't be beat.

Is there anything you'd like the judges to pay particular attention to?
Does the game feel intuitive? Were you able to glean enough lore to figure out the overarching story?

We developed this as a sibling duo, and we are proud to say that all assets, including the music, are completely original, developed by us specifically for this game jam (except for sound effects, courtesy of SONNISS - Royalty Free Sound Effects Archive). It was an enormous challenge but we learned a ton and had a blast!

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Comments

Jam Judge

We apologise for the late review:


GDD

Very well-made document; every single section has plenty of details, and the timeline is well fleshed out. The only thing I would add is a few images for the mechanics and art sections.

Gameplay

Since on the itch page the feedback asked was if the game felt intuitive, I decided to play it before reading the GDD. Yes, it's very intuitive. The movement and exploration feel amazing, and the combat section is very fluid.

At first, I thought that the time was very generous and the threat low. Then I got careless, and the big green balls kept sneaking up on me. After that, I focused on keeping the balls in check and forgot to manage the heating. Then I pulled my recovery but almost ran out of time. The hubris. Difficulty and time seem well balanced now.

The exploration section is amazing. I am well versed in checking every nook and cranny, and the small, silly comments really did an amazing job of setting the ambiance. Very enjoyable gameplay.

Art

Very charming art; it did wonders setting the tone from the beginning until the end. The animation is super smooth; I love how you made the two halves of the robot move semi-independently.

Great color palette and so many little details on the assets. And I found a kitty.

Sound design

Very chirpy BGM, animated music. With all the other components, it enhanced the atmosphere the team built. The SFX is on point for every interaction. The guns feel great, and the panels are breaking even better.

Last thoughts

What a nice experience, and very well paced. I loved the little environmental storytelling too. I felt like an armed Roomba checking every bit of the rooms.

I especially loved the last bit, after the third puzzle with the four green balls shooting thingies on each side; I hope my fellow judges enjoy it just as much as I did.

The vagueness is intended; they can read the rating. Shhhh.

Submitted

Cute little game. I like the visuals, well done!

Developer

Thank you! :)

Seems really polished! I like the core gameplay, especially the overlapping tiles. Definitely really good work!

Developer

Thank you! That means a lot. We are glad you enjoyed it!

Wonderful artwork and design!

Developer

Thank you so much!