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Ok dire, I've started using assets in unison and have run into an issue that im not sure is my side or something I did wrong. I have your sprite slicer and I followed instructions for that(kinda) I import the sprite importer and the sprite importer settings to my project- Then I put all my character sheet stuff in the "input" folder, I then dbl clicked process_textures,noticed not everything got sliced so then did "process_all_textures" and manually dragged that output folder or folders rather, to my project. It took 4 hours to import,and now its taking me over an hour to drag or open a folder to set up my paperdoll. Am I missing something? Are your instructions on the slicer not updated? Thanks

Should note I also put eyes in there and kept your shaders out, I imported those separately. 

Are you using the sprite importer asset?

I am- I think it actually has to do with unity's version control.. I decided to use a Git repo instead. I have't reimported because it takes 4 hours to put in project :/

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Hey dire, When you get a chance do you think you may beable to help? I thought I had it but I do not. Thanks