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(+1)

oof, as a casual gamer I gave up on the box level, where you gotta throw boxes to collect the stars. 

wish the timer had a bit less impact.  Like maybe, the could be a timer that determines what rank/score you get, but not a thing that just makes the players try to do it faster. ehh. I hate failing :D
this game looks like something that really takes the Teamwork theme to a proper level. it takes some patience - waiting for the one you are not controlling at the moment to do an action and that is wonderfull! love your design. it's actually very clear. good job! 

(+1)

Ah, interesting! That level is the first one that really tests the player to see if they "get" it yet, and it seems like we didn't do a good enough job at explaining because a couple of play testers got stuck on that same level.

The trick is to stand on the square, throw over the river, and then play as the other character, catch the box, and throw it back. Then you go back to the first character, throw the box over again, and then wait for the second character to throw it back.

The timer is an unfortunate necessity. We're storing 60 frames of input data each second for each player, and so we need to limit the number of seconds in order to not go crazy with memory. Those earlier levels could have more time though, you're right there.

Thanks for playing! :D

(-Joe)