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(+1)


  1. about core mechanics,  2) about player status feedback

Ad1) When I am shooting it feels good, when ammo zeroes out it gets boring, reloading time feels too long for me, especially since I think the reloading should be continued in the background even when you change to the melee weapon. During gameplay I would like a scenario when I shoot the whole magazine, then change to melee weapon, do 1-2 slams, and then change to range weapon with a full magazine but at this point when I change to the shooting weapon it still reloads and it is frustrating, like the action is slowed down because of that.

Ad2) Until there is no health bar or reloading animation or ammo magazine status I would propose even simple writings, Health X, Reloading timer showing value from Y to 0.

Another thing with weapons swapping. I notice that often when I want to swap the weapons I also want to be in constant movement, but when playing on a keyboard I have to move fingers from AWSD to 1 or 2 and it slows down the action or makes my dodging capability worse. At the same time, the right mouse button is still not used. I do not know how many weapons you would like to have in the future but if the weapons loadout will be 2 at a time then maybe the weapon swapping should be done automatically when using the Left Mouse button and right mouse button, RMB could swap to melee weapon and then do the slamming. Or both weapons should be visible all the time just make shooting with LMB and melee attacks with RMB.

Shooting and slamming felt good as they are. As long I had enemies to shoot and Enemie’s missiles flew in my direction ( so I needed to make dodges) it was great. Good job with the developed core mechanics!

(+1)

Thanks a lot for the detailed feedback!  I was actually considering having the other weapon auto-reload even while it's not equipped, I also feel like that would help keep the flow of the action better :)  Yeah, I probably should have SOME basic UI for at least health.  And I'm actually planning to incorporate that right mouse button system for quick-firing your secondary weapon, or perhaps for switching to it altogether.  Really glad to hear about the core gameplay!!