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Snapgadget Studio

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A member registered Jun 24, 2019 · View creator page →

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Thanks a bunch!!  It's motivating to know people out there actually are looking forward to next releases :)  Next project should be coming soon!

Thank you much 😁

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Thanks dude!!  I used a suggestion from yesterday (it might have been yours?) to add a level counter, I might yet brighten up the spikes.  Thanks again for the insights!

Can this be used in commercial game projects?  Thank you.

Can this be used in commercial game projects?  Thank you.

Wow... thanks a ton!!  I'm thrilled that people are actually having fun with this 😂

My thought with failure is that you're failing in how to properly use a cannon, as intentionally launching them around is a bizarre way to use them.  And that's a fair point with the tomatoes, I was gonna add some splashy effects for when they get wrecked.

Thank you much again.  Really glad you enjoyed the core mechanic!

Well thank you!! I probably had about 3 minutes to make levels 2, 3, and the you win screen 😂

Of  course!  And it's only a 3 day jam, gotta pick the high priority stuff and optimization is deff lower on that list!

Sure thing!  And got you.  My understanding is you're allowed to do bug/error fixing after the deadline has passed, which may be happy news for you.

Cool glow effect!  I wonder how this follows the theme of failure?  To be honest the gameplay got repetitive  - perhaps adding more twists and variety in what you do and how you do it would spice things up!  

Great looking game visually!  Particularly liked the particle effects from jumping and the transitions when a promotion happened!  I ran into a bug where one time, only one block loaded in for a level so it wasn't possible to pass it.  Another time, on a ceo of ketchup inc level, there was a thin platform that I could only land on momentarily before falling through it.  I was able to move on by quickly jumping when I hit it.  

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The visuals in this game.  WOW.  I especially love the enemy design and the background.  I hope one day I can draw half as good as your team!  This felt really polished except that sometimes I got FPS drops (running Firefox with an RTX 2060 super).  I didn't make it to the end but enjoyed what I played :)

I really like the visuals!  Feels cohesive and even has nice background graphics.  I enjoyed some level layout too!  I couldn't make it past the part where you have to jump through some closely packed spikes unfortunately, that was a serious difficulty spike *badum tiss*.  

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Visual quality looks good!    I got through a number of the questions before I stopped.  To be honest, I feel like this doesn't really utilize the theme or the special object very much.  Maybe next time you can try pushing for the theme and object to be a serious core feature :)

Well done game!  I liked the variety of obstacles you can place!

Congrats for finishing a game for the first time in a while!!  I couldn't tell when I could place puddles, so I wound up spam clicking a lot and hoping one would show up.  Showing in the UI if you can place one would help, also speeding up the pace you can place those would add some interest.  Getting new plants was cool, I didn't make it far enough to tell what they did though.

Nicely done!  You have a great sense for level layout!  The first level with 2 white barriers was confusing because the tomato looked clearly like it should have been able to jump on top of the one on the left, but the tomato just refused to go on top of it, like there were an invisible collider on top of it.  I also didn't realize you could portal-warp the boxes as well as yourself until I discovered by accident - not gonna lie that was a cool feeling!  I couldn't figure out the one with the green portal, it always teleported me back to there so I didn't see a way to win.  Again great work

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First ever game jam.  Disclaimer: this game has almost no content.

A/D keys to rotate, space to fire the cannon.   Sorry nothing happens if you fall off the map, you'll have to manually restart the game.

After mistaking what time this jam ended... I wound up having about 3.5 hours to create this, hence why it lacks in polish.  And content.  And gameplay.

 Figured I'd publish anyways.   Feedback appreciated if you enjoyed anything about the microscopic amount of gameplay ya get.