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(2 edits) (+1)

Thank you for your feedback.  Please see my comments about each item you mentioned below:

  • Good audio (except jump, which sounds lower quality) 
    • This is not the sound that will be used in the actual game but thank you for pointing it out. it will be removed from our library
  • sword sound doesn't play on rapid follow up
    • Adjusted sound effect to end at the same time that the attack animation ends so it can be played again right away
  • left/right movement choppy relative to static objects (updating camera position in LateUpdate might fix this?)
    • Moved all the items to LateUpdate() and i believe it looks better now.
  • walk animation slow relative to movement
    • Previously adjusted the characters max speed but forgot to update the animation. It is updated now and because of this oops, I am planning to build a progressive animation script that adjust the play rate based on users input so it automatically plays the animation slower or faster based on the characters actual movement. 

Thanks again for all the feedback and helping me get this working out. I will try to get an update out today but I want to see if i can get the animation script figured out first. 

For sure!  I just tried your game again and it looks the same, did you publish the updates?

(1 edit) (+1)

I just pushed through an update. unfortunately, i was not able to get the adjustable movement working properly today, so i just increase the animation speed to match better for the moment. I did add a bow/arrow that another user asked for. it becomes a melee weapon after you run out of arrows, so give it a try and enjoy!