Nice job, I enjoyed this one! The platforming feels tight and the wall jump is especially well done (it was fun to get those extra chests near the end), art direction works exactly how it should and the music fits the light fantasy vibe brilliantly. All I really wanted was more levels. As a suggestion perhaps a ranged weapon like a bow would be cool for shooting some orcs, plus enemies that shoot things back at you? Either way it's a great basis for a fun, chilled platformer, you could take this further is any number of directions really if that's what your objective is.
You mentioned controller support not working in Chrome, but I've just played this on Chrome v.133 with a Digitech x-box style usb controller and it worked 100% fine.
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I appreciate the feedback. Thank you for the clarification about the controller. Maybe mine didn't work because I'm using generic controllers. This demo build is just to generate the core mechanics game and the game it's being designed for doesn't have a need for a ranged weapon but I might add one just for the heck of it. I do have some sprites available for archery but it's very low on my priority list at the moment. Out of curiosity, did you by chance try to use the dpad to control the character? That wasn't working for me and I'm wondering if it's related to the specific controller again or if it is a truly a code related issue. Thank you :)