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I appreciate the feedback. Thank you for the clarification about the controller. Maybe mine didn't work because I'm using generic controllers. This demo build is just to generate the core mechanics game and the game it's being designed for doesn't have a  need for a ranged weapon but I might add one just for the heck of it. I do have some sprites available for archery but it's very low on my priority list at the moment. Out of curiosity, did you by chance try to use the dpad to control the character? That wasn't working for me and I'm wondering if it's related to the specific controller again or if it is a truly a code related issue. Thank you :)

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Hi, I've played again and can confirm that the d-pad does indeed work for me, feels just as responsive as the analog stick :) 

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First, thank you for testing the d-pad. For your help with saving me some head scratching time, i added a player bow/arrow for you. you need to go pick up the skill for it first. I also made it so it becomes a melee weapon after arrows run out. have fun!

Oh wow that's awesome thanks! The bow is a lot of fun and it's cool that you added gravity to the arrows as well as dual use melee, I think it was a good choice to keep ammo limited as stops it being overpowered