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(+1)

Hey, thanks for playing and I'm glad the game drew you in even more!

Yes, there's some weird itch-Unity issue going on. When you go to hit fullscreen, there's two fullscreen buttons now, the grey/white button and then the blue button beneath. If you hit the blue one, then the screen scales fully to the window size. Haven't figured out why that's happening yet.

Regarding expanding the game, yup, ammo and more weapon types are on the horizon! I added a cooldown to the handgun too, that was nice and it made things a lot more interesting. The zombies are slow and lumbering, and take a few hits to take down, but they blend in well with the background, so you gotta watch your positioning as you shoot them and even break away and create some distance. Soon I'll add the ability for them to lunge at you, that's gonna making things even more interesting!

Regarding movement speed, did you feel that even the running was slow?

(+1)

Ah, I missed the running, my bad. I've played again now. 
The running speed is just fine, though I had a few issues with the left analog stick (this could be down to the age of my controller though), at some points it seemed to act like a toggle run mode (pressed it in and the run stayed a little while after releasing), at others it worked like 'press the stick in to run'. Don't take my word on that though like I said it might just be this old digitech controller, maybe see if anyone else notices it.  Maybe L1/R1 hold down to run would be a good possible alternative if you need one. 

Yeah the zombies got me several times from blending with the shadows, pretty sneaky but doesn't feel unfair, I agree having them lunge at you would be awesome though!

Yeah, the run is definitely a toggle right now, activated with the left analog stick press once, or with left or right shift on the Keyboard. You press it and move in the direction you want, and as long as you keep moving, you'll keep running until you stop.