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A jam submission

Bio Nemesis: InfiltratorView game page

2D survival-horror metroidvania
Submitted by Burnerknight Studios — 9 days, 10 hours before the deadline
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Bio Nemesis: Infiltrator's itch.io page

Bootcamp Track

Treasure Hunter

Devs practicing gamedev while considering marketability

Bootcamp Discord username
Raul "Exevalon" Rivera

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Comments

Submitted

This is a very well done game. I've only played this final version. No idea on the progress since the alpha. 

I can tell the level design, balance of firepower, enemies, and puzzles are all there. 

Small feedback, when the player is within the range of an intractable object, add a glow/outline or any visual queue to signal the player you can already interact with it. 

(+1)

Really enjoyed this again with the update, the added visual polish makes a noticeable difference and improves the atmosphere even further - it was a lot of fun to see the areas such as a the bio vats and computer room in more detail with better lighting, you've struck a good balance between realistic and stylized with the art. I enjoyed the gun mechanics too, despite wondering if it would make the player overpowered but it doesn't. I guess if you expanded the game further to commercial level then limited ammo might work nicely, or an additional weapon type perhaps. Increasing movement speed just a little bit would do wonders as well, as the environment is quite expansive and backtracking is going to happen (I like this aspect). I'm liking the suit mechanic for getting in the water too 'water pathogens' - very cool details there!  

I noticed for some reason it doesn't work in fullscreen mode any more for me. The old version did, but now the embedded player doesn't open up even when I clicked the corner button several times, it just puts the scaled-down window on a black background instead.  I'm guessing this could be some kind of itch-unity related issue though? 

Developer(+1)

Hey, thanks for playing and I'm glad the game drew you in even more!

Yes, there's some weird itch-Unity issue going on. When you go to hit fullscreen, there's two fullscreen buttons now, the grey/white button and then the blue button beneath. If you hit the blue one, then the screen scales fully to the window size. Haven't figured out why that's happening yet.

Regarding expanding the game, yup, ammo and more weapon types are on the horizon! I added a cooldown to the handgun too, that was nice and it made things a lot more interesting. The zombies are slow and lumbering, and take a few hits to take down, but they blend in well with the background, so you gotta watch your positioning as you shoot them and even break away and create some distance. Soon I'll add the ability for them to lunge at you, that's gonna making things even more interesting!

Regarding movement speed, did you feel that even the running was slow?

(+1)

Ah, I missed the running, my bad. I've played again now. 
The running speed is just fine, though I had a few issues with the left analog stick (this could be down to the age of my controller though), at some points it seemed to act like a toggle run mode (pressed it in and the run stayed a little while after releasing), at others it worked like 'press the stick in to run'. Don't take my word on that though like I said it might just be this old digitech controller, maybe see if anyone else notices it.  Maybe L1/R1 hold down to run would be a good possible alternative if you need one. 

Yeah the zombies got me several times from blending with the shadows, pretty sneaky but doesn't feel unfair, I agree having them lunge at you would be awesome though!

Developer

Yeah, the run is definitely a toggle right now, activated with the left analog stick press once, or with left or right shift on the Keyboard. You press it and move in the direction you want, and as long as you keep moving, you'll keep running until you stop.

Submitted(+1)

I liked the atmosphere made with the music, visuals, and wall-notes. In the first minutes, I died a lot because I tried to run and I stumbled onto enemies frequently - so that was frustrating for me. While running I didn’t have time to react to stop moving or change direction when an enemy was in sight. If I had to propose any changes then maybe some tweaks on player/enemies movement speed and range of the flashlight. I got the feeling of dread and mystery so that was cool. In the end, I got a little lost and couldn't find the last tunnel but I managed to do it eventually. Congrats on made upgrades!

Developer

Thanks for playing! Glad you enjoyed the game and found the mood and atmosphere engaging!

Regarding movement, were you playing on gamepad or KB+Mouse? I'll see how I can improve things as I iterate.

Submitted(+1)

on KB+Mouse

Submitted(+1)

I love the vibe of the game. Nice atmosphere. I found myself always looking for the "run" button. The movement was a bit slow for my taste, but that's just subjective. I liked that you didn't use music, and only worked with SFX. Added quite a bit to the vibe. Not much to be said, except good job! Well done!

Developer (1 edit)

To Run, press the Left Stick once and just point in the direction you want to go. No way to run with keyboard (yet), that's coming in the next update.

Glad you liked the game! Come back soon for new updates to the game!

Developer

Running, Aiming, and Shooting are now active with Keyboard + Mouse. Give the game a spin again!