I absolutely adore this game. It feels like a nearly Steam-ready game. Not every game needs to be long or convoluted to be good. I loved the suspense of the game. It slowly rose as I went about familiarizing myself with the ship, finding my crew mate's room closed, listening to the radio, then getting the call to ready the weapon really got my blood pumping!
The audio design was very well done. The writing and world building was ON POINT. I was totally immersed immediately. I felt like I was on an f'ed up starship or a mental patient THINKING I was some kind of hero. Lol. I was very motivated to search and read everything to find out what was really going on. The mystery was really engaging! I really can't say enough good things about this game.
One thing I'd like to point out is that I did have trouble finding the keycards. Took me two playthroughs to find them. XD I figured they were in the rooms, I just didn't look there for some reason. Moving them below the shelves with the stuffies would help tbh. That's where my eyes went looking first for some reason. When I turn towards the door I was already mentally out of the room and just did not see the keycards.
I'll be following you to see where you go with this game! It's the best one that I played this jam and I am going to continue playing it because I see now I may have missed some things. Love that. Maybe make the intro scene skippable on multiple playthroughs when you launch this.
Thank you so much!!
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Absolutely seconding the comment above - thank you so so much for the incredibly warm support, it means the world to us! It was especially wonderful to read about the route you took through and how it made you feel, honestly we couldn't have asked for more. The vibe was one of the first things we settled on, and it's truly so rewarding to hear how strongly it came together.
We're extremely excited to keep working on this game (hopefully with a Steam release in our future!), we've been collating all the feedback everyone has kindly shared and adding it to our own thoughts from playing it through.
I have to take credit for suggesting hiding (moving) those keycards, I'm so sorry ahaha! They were originally just on the desks, but I felt they deserved lil' in case of emergency homes but I can absolutely see how that made them a bit easy to miss. I've added a note to the feedback sheet, under the shelves totally makes sense, much more intuitive!
Menus and replayability smoothing/skips are definitely a high priority, they narrowly fell out of scope for the jam but are a must for sure.
Once again, thank you from us all for playing, and for leaving us such emphatic encouragement and support; comments like these are responsible for keeping our creative fires lit!