Thanks so much! We were starting to put the enemies together but started running out of time. I spent a few days trying to figure out what we were going to do about the level design. Once we put the core mechanic of the bouncing and grappling together I started to think that fighting enemies was difficult with those core mechanics and thought it would be more fun as a type of Getting Over It, climbing game. The level design was rushed. A lot of my time was spent trying to figure out the animation tree / animations and getting the slime look more polished. I'm glad you had fun with what we decided would be the most fun for playing the game. This was a good experience with figuring out how much time really goes into putting something together for a game jam.