Thanks so much! We were starting to put the enemies together but started running out of time. I spent a few days trying to figure out what we were going to do about the level design. Once we put the core mechanic of the bouncing and grappling together I started to think that fighting enemies was difficult with those core mechanics and thought it would be more fun as a type of Getting Over It, climbing game. The level design was rushed. A lot of my time was spent trying to figure out the animation tree / animations and getting the slime look more polished. I'm glad you had fun with what we decided would be the most fun for playing the game. This was a good experience with figuring out how much time really goes into putting something together for a game jam.
don-harrison
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You are a slime. Escape the facility. Reach the door at the top.
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Hey! Thanks for the kind words :). You have some good advice! We ran out of time so couldn't finish implementing the visual for the grapple. The input about the camera is awesome, I didn't even think of that. We were trying to figure out what to do about the movement speed and how it was kind of hard to track, so that advice is great! Thanks for trying out the game!