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First of all, thanks for this great mod, I've just discovered it and I find it exceptional! <3 <3 <3

However, I had a little question about the movement. I just captured a fairy to be a nurse and a dryad for forage. When I captured them, in the "wild" state,  one could fly and one could walk. Now both are crawling.

Example for Dryad:

I saw that it could be the size of the breasts (impossible for my dryad), a rules or a "restraints".

Where do you find these last two options? I wish she could go forage but I can't pick the option because she's crawling.
I'm sorry if the question has already been asked, I couldn't find anything in this long topic.

Thanks in advance !

Did you use handcuffs at anytime on her because if you use a handcuff even if you take it off the restrains still stays.

If you used handcuffs on her as I recall there is a bug that makes the handcuff effect permanent, even if you remove the cuffs. I dont usually use them so I havent ran into this bug myself. I can tell from the picture that its not her brest size, nor anything else obvious like no energy or negative str. The only other thing I can think of is if she has the pet harness? If not then its the handcuff bug. Ill see if I can do some save editing magic to remove the effect if/when I can replicate it myself, but from what I remember there was no fix for this when it was being discussed here. Restoring an earlier save without handcuffs may be the only option. If you havent used handcuffs on them and this is some other random bug, a bit of save editing should do the trick to return them to normal.

I used the handcuffs when they were in jail. I must have the bug. I'd know for the future now. Thanks for your answers terminusz and Dartanis ! :)

(+1)

Well, I managed to find a save editing solution to this problem after all.

Permanent crawling because of handcuffs fix with save editing:

Remove handcuffs ingame from the slave if they still have them, then save. Open the save in notepad++ or some other text editing software. Find the first name of the slave that has permanent crawling, search the next instance of "restrained": and replace "restrained":"cuffed" with "restrained":"none".

When I loaded the save, the game automaticaly detected that this slave should not be crawling and changed back to normal. 

I just tried your solution. It works perfectly. They can move, change occupations and the movement is switched to "Walking". I'm sincerely grateful to you, Dartanis :)



You are a lifesaver! I tried to edit this bug before but I ended breaking the savegame. I was just trying to edit the movement type, never thought about the restrained thing. Than you so much!