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(+1)

A really good start for an alpha build I'd say, I had fun playing this! 

The physics seem to be a strong point, the bounciness of the slam attack and exploding barrels mechanic is quite satisfying, the placement of spikes and cover to create kill-zones was cleverly done too. 

I do agree with other folks who've commented here that player feedback and reloading could use some improvement. A simple health bar and ammo-left indicator would make a world of difference. The weapon swap mechanic would feel a lot more intuitive using the left mouse button / right mouse button to switch between weapon types, or even just to trigger each type. Moving my hand to press 1/2 while trying to move to avoid enemies with WSAD was frustrating. I think with a little refinement you'll have a solid core loop for a fun top-down shooter with lots of potential! 

(+1)

Thanks a ton for the feedback!  I also agree that some basic feedback about ammo and health, even at an alpha build, is a must.  I'm going to make that an early next priority.  And I also agree that using both left and right mouse buttons would be better.  Really glad to hear about the feel of the core mechanics, thanks again!