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There's a problem with the wetsuit. It's not possible to wear it. And if we haven't done with, what we were supposed to do, it looks like we're stuck.

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I thought I'd tested that, but I'll check it and fix it. Thanks. I think all your other issues and suggestions have been fixed. I'll test it and upload it tonight.

I see that you can now add an end-game option. I might consider doing that so you can ring the bell. I've already got most of the infrastructure in place, I just need to change to bespoke mode (or whatever it's called) and prevent Igor wandering around in the castle.

Can I give you credit as a play tester? If so, can I use your real name or would you prefer 'auraes'?

I simply played (and finished!) your game, and pointed out some possible mistakes; do what you want for credit or not.

The wetsuit bug was mine. Adventuron helped me to track it down. I had added two custom wear handlers, one for :match "wear -" and one for :match "wear *". The second one was clashing with the system one and I'd forgotten to add a specific wear handler for the wetsuit. Anyway, all fixed now and thoroughly tested. Unfortunately, this means I didn't have time to add the new end-game code and test some of the other changes, so my update is delayed for another day.

I think there's a bug in Adventuron. The wetsuit is defined as follows:

wetsuit : object "wetsuit" wearable = "true";

so it should be wearable. It is brought into play as follows:

 : swap o1 = "suit" o2 = "wetsuit";

It looks like the swap removes the wearable attribute.

I'll chase this up with Adventuron and see if it is a bug and see if I can find a workaround using create and destroy in the meantime.