There's a problem with the wetsuit. It's not possible to wear it. And if we haven't done with, what we were supposed to do, it looks like we're stuck.
Viewing post in Igor's Quest is ready for testing
I thought I'd tested that, but I'll check it and fix it. Thanks. I think all your other issues and suggestions have been fixed. I'll test it and upload it tonight.
I see that you can now add an end-game option. I might consider doing that so you can ring the bell. I've already got most of the infrastructure in place, I just need to change to bespoke mode (or whatever it's called) and prevent Igor wandering around in the castle.
Can I give you credit as a play tester? If so, can I use your real name or would you prefer 'auraes'?
The wetsuit bug was mine. Adventuron helped me to track it down. I had added two custom wear handlers, one for :match "wear -" and one for :match "wear *". The second one was clashing with the system one and I'd forgotten to add a specific wear handler for the wetsuit. Anyway, all fixed now and thoroughly tested. Unfortunately, this means I didn't have time to add the new end-game code and test some of the other changes, so my update is delayed for another day.
I think there's a bug in Adventuron. The wetsuit is defined as follows:
wetsuit : object "wetsuit" wearable = "true";
so it should be wearable. It is brought into play as follows:
: swap o1 = "suit" o2 = "wetsuit";
It looks like the swap removes the wearable attribute.
I'll chase this up with Adventuron and see if it is a bug and see if I can find a workaround using create and destroy in the meantime.