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Nice weird game overall

It's pretty basic so far, you really just go around a maze collecting orbs and uh... yea

It has a strong feeling though, not at all sure how to describe it

Holding breath is kinda odd

Bugs:

1. I've noticed that all the enemies stop in place when you are near the entrance door, at first I thought it's an AI navigation bug or something but now I think it's like a spawn protection typof thing

2. You can get jumpscared by different enemies at once (if that's even an issue)

Unfortunately I couldn't get myself to beat it because pixelation combined with a narrow flashlight light made me feel a bit too dizzy