Nice weird game overall
It's pretty basic so far, you really just go around a maze collecting orbs and uh... yea
It has a strong feeling though, not at all sure how to describe it
Holding breath is kinda odd
Bugs:
1. I've noticed that all the enemies stop in place when you are near the entrance door, at first I thought it's an AI navigation bug or something but now I think it's like a spawn protection typof thing
2. You can get jumpscared by different enemies at once (if that's even an issue)
Unfortunately I couldn't get myself to beat it because pixelation combined with a narrow flashlight light made me feel a bit too dizzy