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Hey InstantDevX,

Thanks for being apart of the stream! Check it out:

I've gone back and played some rounds on my own as I am terrible at multi-tasking and wanted to get a more full experience of your game. I played the short campaign 4 times and beat it on my last go, it was a blast! I found myself favouring heavy attacks and I think what might help encourage more use of the basic light attack is if it were maybe a 1-2 combo. I would especially love more health all around to give the combat more opportunity to shine as again I felt I only get a couple heavy attacks in and the round is over. A thought I had was maybe if separate from card upgrades was a level system. Every x amount of exp you level up allowing you to put a stat point in health, meter or speed? Could be different I dunno. But allowing me to build my character around a certain stat early on rather than hoping the card shows up for it might be interesting? Just a thought. Overall the game is awesome and I'm very keen to see it progress to the full release! Drop kick is still OP!!

Appreciate that you played it again! I'm starting to see the number of dropkick enjoyers grow.

The idea to add builds for crucial things like health/meter for RNG is definitely something that I think will help, really appreciate that suggestion, and am working on something that will hopefully help with the issue. Thanks so much for streaming the game!