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That's right!

I recorded the videos on greenscreen, rendered them into image sequences, resized  them     and cut characters out from photos frame by frame. Each enemy has its own 4 animations - walking, getting shot, attacking and dying. To keep the illusion of the video being played on engine,  I never skipped a frame from the  original video. This in turn left me with A LOT of sprites and time spent in photo editing software.  For example, basic enemy (such as The Masked Mutant) is made out of  237 frames in total.

Pretty cool!