Piotr Bunkowski
Creator of
Recent community posts
That's right!
I recorded the videos on greenscreen, rendered them into image sequences, resized them and cut characters out from photos frame by frame. Each enemy has its own 4 animations - walking, getting shot, attacking and dying. To keep the illusion of the video being played on engine, I never skipped a frame from the original video. This in turn left me with A LOT of sprites and time spent in photo editing software. For example, basic enemy (such as The Masked Mutant) is made out of 237 frames in total.
Hey there!
I'm a Polish indie dev that created an FMV game called "A Trip to Yugoslavia". I released it a few years ago on Steam. After a long hiatus, I'm working on a new project!

One Rotten Oath is a story-driven 3D time-based defense FPS with FMV and thriller elements. The game puts you in the shoes of the survivor, whose job is to protect the other people who are still trying to lead a normal life in a bunker. A normal night watch turns deadly, when the only working generator malfunctions and turns off in random intervals for 60 seconds.
Public Preview is available now for free. I'd be glad if you could play the demo and leave feedback! If not, that's fine too!
Thanks for your time!
Hey there!
Well, there is a mini-map in-game, but it's an unlockable thing after beating the demo with a highest possible rank. It's mainly useful for finding secrets. I'm not sure if we're going to add a map in the main game by default. It would make things too easy. Plus, as we said in the description, the game is supposed to be kind of hard. Since you're in Purgatorium, getting through puzzles and making progress is rewarding, as well as the exploration and item usage. You have to think and focus on survival, while keeping in mind that you're lost and vulnerable. I think it's kind of good for the scare factor and it keeps players on edge.
Well, you couldn't find the screwdriver, because it was in a different place. A few items are randomly generated around the basement, including key items.
We're contantly thinking how we can make the game more accessible for casual players, but not too easy. We're trying to balance all of the difficulties, so bear with us, while we try to sort this out :D
Also, you have to break something with a pipe near the exit door. Something that's above a 4-digit padlock.
Thanks a lot for playing and testing the game on Linux!
We were really worried that Linux players would have problems playing our new game, since we had trouble with Linux ports in the past, but I'm glad to hear that everything works.
You don't have to worry about buying the game, since it will be free anyway :P
Thanks for specs. I'll definitely make a note about it later :)
Hey there!
So lately we've started our second project called "Purgatorium: A Family Torn Apart" and we wanted to share the latest demo with you guys.
Okay, so why you should play it?
It's an interactive FMV psychological thriller with Point & Click elements (Yeah, I know. That's a lot of tags).
The game (so far) features:
- Different riddles depending on the difficulty level (Easy/Normal/Hard)
- Don't Move system (Where you have to keep your cursor in the rectangle in order to survive)
- Polish voice acting with english subtitles
- Creepy basement that you're stuck in while playing as a female protagonist
- And all of the things that Point & Click actually needs :P
So, if you're interested check out our demo on itch.io!
https://piotr-bunkowski.itch.io/purgatorium-a-family-torn-apart
~ Piotr Bunkowski
Purgatorium director