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I've also taken a shot at a 'true' infinite build and the following is the best I can come up with. (No Duelist or Crow required!)

- Dragoon (Fractured:Prospector/Aspire/Mirroring x2)

- Dragoon (Fractured:Prospector/Aspire/Mirroring x2)

- Obelisk

- Reaper (Adaptive)

- Familiar (Adaptive)

- Ranger (Fractured:Dragoon/Aspire/Charging x2)

Two free slots at your choice.

Artificer can be used to enhance Reaper and Dragoon further, but it's not mandatory.

In practice it will look like this:

(1 edit)

that one is also very cool! I love seeing the Duelist bop a million times but this one has legs too!


EDIT: one optimization that comes to mind is putting the Obelisk + Reaper at the front and then making all Dragoons have the Dancer trait, that way instead of attacking with the lower attacks at the front the will all make the Familiar attack instead of them, essentially making them all the highest attack in your band.

I considered the Dancer trait as well. It'll make regular encounters go faster for sure, but it's rather vulnerable to maze. If Familiar and Ranger are placed in front there's no backup at all.

Therefore, I prefer the initial setup as it's 'maze-proof'.

I wasn't thinking of that. I only used the Dragon trait on the Familiar and Dualist.