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For a university project, I was impressed with the lore, game mechanics, and historical reference accuracy that went into your work. Puzzles were simple, but very on theme with the environment. I think that the god that was chasing you weeping angel style should have been a 1 hit kill to players with a jump scare effect at the end but I understand time constraints for university project and all the limiting factors behind that. I would also argue that the location of the hallway that leads you to the final puzzle feels like it should be in the back of the room with all the pillars, as that would encourage players to explore that room more and getting the fear that comes along with that weeping angel type god that stalks you there. 

I play your game (as well as a couple others) and left in depth feedback in the video below. You can also vote for your game to advance in my channels bracket for best indie horror of february at the following link:

http://youtube.com/post/UgkxirHRB3TplykNyoNJ2lTVr-3CroPJsB4m?si=LtU6DBSfE-JGQs8M

I'll be 3D printing a scene or monster from the winning game to give to the game dev- our winner for january was selected last week and I'll have the print video out by the end of this month!