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Page 26:

INCOMING DAMAGE
When the player character is hit, modify the damage dealt per die by dividing it in half and rounding down, then summing it together to get the total damage.

Can you explain why damage works differently for player characters vs NPCs or monsters? If I deal 1d8 damage with a sword to an orc, shouldn't an orc with a sword deal 1d8 damage to me?
(+3)

This is simply to make combat more survivable. If the enemy dealt damage at the same rate you did, you wouldn't survive your first encounter most likely

(+1)

I agree with that rule. In solo with OSE, I often didn't roll the damage and went with the average. It speeds up play a little but your method add surprises (low score)!