Transparencies of sprites are not an issue with Dolmexica. Initially, sprites were displayed as black boxes because they were in MUGEN 1.1. Now that I’ve converted them to MUGEN 1.0, there is a transparencie issue that I think I might be able to figure out.
The lifebars are in high resolution, which is why they are not displaying properly in the correct position. the stages are in 16:9 widescreen, causing a graphical glitch at the bottom of the screen. maybe Dolmexica is trying to fill that part of the screen.
If a character jumps while the opponent stays on the ground, the opponent seems to slide toward the bottom of the screen. I think Dolmexica gets confused by this.
Finally, if both characters touch the side colliders of the stage at the same time, the game becomes unplayable, everything is shown in the video
here are the stages and characters
https://www.dropbox.com/scl/fi/pc5r7ull2h50yankybl0i/chars-and-stages.rar?rlkey=...