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thanks! i will give this a try.

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this seems to have helped! if you dont mind. im trying to set up a lust stat that only changes when there is something spicy that the player sees or is doing but for some reason no matter what wording i use its not really working.  this is what i currently have wrote. 

players lust stat increases and decreases slowly over time in a range of  -20 and 25 depending on the event taking place.

Players lust stat will only increase if the event happening is sexual. if the player has an orgasm lust drops back to 0.

lust stat max is only 150.

it just seems to change randomly during events sometimes increasing past the max i have stated. like up to 500 lol. 

ALSO! thanks for your help! im pretty new to this stuff and i am trying not to look through a bunch of google searches to try and maybe find what i am trying to explain lol.

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No worries! I'm glad I could help. :V

And I think I see what is going on. The AI first sees that the player's "Lust" stat can increase or decrease slowly over time, depending on the event taking place. Afterwards, you specify that the event must be sexual in some way to affect the stat.

Since the AI is first seeing the line that the stat can wander depending on the event taking place, that is most likely what the AI primarily runs on. Everything afterwards is just extra details that, with the current order, aren't really considered by the AI.

I think something like this might fit better:
---
Player's Lust stat is a special stat that can only increase if the player is in a sexual or erotic encounter. Examples would include the player masturbating or actively engaging in sex with an entity. This stat can raise up to 25 for each prompt. The maximal value of this stat cannot be raised or lowered. It is always fixed at 150 and cannot be changed.

If no sexual or otherwise erotic events are taking place, the player's Lust stat will passively decrease over time. The maximal decrease possible is 20 for each prompt.
---
A fair warning: the AI is very finnicky when it comes to managing the stats. I myself have a world that has a "Cum Meter" stat, which represents pretty much what you think. While I haven't loaded the world with the new game version yet, I previously kept having the issue that, even with strict instructions that only orgasms inside can raise the stat, the AI would decide to raise it anyway at the slightest hint of a sexual encounter. ¯\_(ツ)_/¯

So yeah, give it a try and see how it works. If that fails, we might want to use a bullet list that works like the world's rules to specify how a stat exactly works.

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Thanks! i will give it a shot! Speaking of the world rules those are the ones at the overview when you customize a world right? if they are how important are they and the wording used? Also with prompts is spacing important instead of just a wall of text? Im using punctuation of course i mean more like single or double spacing.

  

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This is what i am using btw. mistralai/mixtral-8x7b-instruct max memory at 32k and token output at 400 if any of that helps. using the 1.1.2 version of the game.

As far as I can tell, the world rules are pretty important for the AI. Normally when I specify something there, it keeps enforcing it. For example, I have a world where the player can cast hypnotization on an entity to control it as the player wishes. In the world rules, I stated that the effect is permanent. And lo and behold, not even my override word could undo the hypnotization! The answer from the AI was pretty much confusion, and the entity remained hypnotized.

Hmmm I see. I'll keep that in mind. I don't know if it's the AI that I'm using or what, but the text always ends with something like this. As your journey unfolds you can't wait to see what is around every corner. This mystical land and all its splendor eager to revel its secrets, sometimes I'm just trying to have a convo or something and if I'm traveling with someone its will constantly talk about our bonding in different ways. when I go to speak sometimes it just says that they respond its doesn't show my question and most the time it doesn't text what they are saying. just explaining it like a narrator like you ask so and so and they say back to you this or that but not ever the entity speaking. I don't mind it here or there but its every time lol. Just seems like a waste of text to me. I have tried quite a few things like, switch the prompts around or, try to tell it how to narrate. But it just seems to want to constantly remind me about the entire world I'm in and how everything I do makes me and my companion bond lol. I am using your Prompts you listed above, but it just won't stop doing it. 

That's odd. Changing the prompt so that you specify how it should narrate should've worked. Do you still have this sitting at the very top of your game prompt?

You are a game narrator. Given the current game world information, direct the player.

Yeah. I have tried resetting the AI prompts starting a new world and adding the prompts you listed again but it just does it again. I'm using the veilwood swamp map and the world description being this.

 a shadowy, forbidding location where sunlight barely pierces through the dense canopy of towering trees and tangled vines. The air is thick with humidity, and the ground is a mire of dark, murky water and creeping roots. Here, the vegetation is so tall and overgrown that it creates an almost perpetual twilight in some locations, making it difficult to discern what lurks in the shadows. Dangerous creatures, from venomous serpents to lurking predators, call this place home, hiding among the dense undergrowth and thick fog, however friendly and curious creatures can be found. The swamp is also a cradle for exotic and bizarre plants. The swamp is surrounded with tall mountains, stretching up into the clouds. 

I tried to change it a little bit because I wanted it to stop talking about the journey or entity's saying let's go, we have a long journey ahead. I even tried resetting the world to its original settings only adding the extra entity's I wanted, but it would still mention the journey. Even if I would type something like "I sit down to rest and catch my breath" it would still be like "as you sit the catching your breath you can't help but wonder about the incredible journey ahead, this foreign world with so much wonder and majesty" then it would make me get up and keep moving lol. I don't know I'm probably messing something up somewhere. I know that AI is not going to be perfect, but I just feel like I'm missing something. 

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Ok so I followed your guide to running a local host. it seems to be much quicker and more responsive than going through open router for me. the question I have is. is there a limit to how much I can use it and what the max memory is? I was paying on open router so I was wondering if I can only play for so long before it stops me.