Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Glad to hear that it works better with the local host! I doubt it was the internet speed though, keep in mind that a lot of people use those models. Even the paid ones have their fair share of work.

If you are using LM Studio at its' default settings, it will automatically throw out the excessive memory once it nears the limit. The default setting for that is that the AI throws out the middle part, keeping the start (with the world rules) and the more recent prompts in memory.

For the weird sentence endings, you can try adding something like this to your prompt maybe? I got this from ChatGPT and it sounds like it should work.

Only describe events, actions, and dialogue that are relevant to the player's current situation. Maintain an open-ended format.

As for the kobolds, something like this in the AI section of their entity entry should do the trick:

> The kobolds always address everybody in third person. Even when they talk about another of their kind, they use third person only.

(1 edit)

they have made it much better! I also added Do not choose or suggest the player's next action. For example, if the player chooses to lay down do not respond that they fall asleep. Sadly, I had to switch from local host as I could not for the life of me get to enact even slightly sexual scenes. However, using your prompts and adding a few of my own I got microsoft/wizardlm-2-8x22b to work really well through openrouter! Now to hope it stays working well lol. Even with it not being an instruct. it seems to handle the stats just fine for the moment.

To be honest, I think that the model no longer needs to be an "Instruct" model necessarily. The Instruct part was a necessity back before 1.1.0 because the game used a JSON format to control everything, but now that the game can just use plain text, any model should do the trick. The most complicated one would be for the stats, and even that is doable. I'll try out using a regular model for the game and maybe update the guide so that any generic text model can be used.

sounds good!