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(+1)

Eh..Nice try but there are too many flaws to enjoy the game. Looks like you're calculating movement wrong because when I try to turn left or right, this happens extremely fast which makes the game unplayable already. I imagine this is because you did the movement in Update() and didn't utilize Time.deltaTime properly or at all. Also, it's not very clear what you're looking for. It took me quite a few attempts to figure out that what appears to be a glitch in the mesh is actually the mouse Im supposed to look for. But anyway, nice try. Good luck in your game developing career going forward!

(+1)

Yeah the rotation wasn't linked to Time.deltaTime so it was acting differently in editor and in release version. Thanks for your feedback. 

Hopefully you'll see an improvement next time :D