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A jam submission

North HoleView game page

Submitted by nikicanikolic, FowlDucky, guchiwasp — 11 minutes, 50 seconds before the deadline
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North Hole's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4802.1672.889
Theme#5002.3333.111
Audio#5261.7502.333
Overall#5441.9862.648
Game Design#5532.0002.667
Graphics#5781.9172.556
Fun#5971.7502.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Nice concept! Graphics are good. Needs some optimization, it uses more CPU than it needs.

Submitted(+2)

Nice concept! It just needs some mechanical improvements and polish at all! Keep improving!

https://itch.io/jam/brackeys-3/rate/574289

Submitted(+1)

Eh..Nice try but there are too many flaws to enjoy the game. Looks like you're calculating movement wrong because when I try to turn left or right, this happens extremely fast which makes the game unplayable already. I imagine this is because you did the movement in Update() and didn't utilize Time.deltaTime properly or at all. Also, it's not very clear what you're looking for. It took me quite a few attempts to figure out that what appears to be a glitch in the mesh is actually the mouse Im supposed to look for. But anyway, nice try. Good luck in your game developing career going forward!

Developer(+1)

Yeah the rotation wasn't linked to Time.deltaTime so it was acting differently in editor and in release version. Thanks for your feedback. 

Hopefully you'll see an improvement next time :D

Submitted(+2)

It's a bit hard to hit the hole but it's a good implementation. Nice game!

Submitted(+2)

the game is very cool but...

The mouvments of the fox are a litle bit wrong like jumping and turning are crazy.

I ENJOYED

Submitted(+2)

Please change the way the fox rotates around the world I got dizzy while playing, also for the jump shorten the animation and make it more responsive.

Developer

Thanks for the feedback, we will tune down the speed of rotation to make it less dizzy, also I'll  change the jump so you can start jumping while running, that wasn't possible before, so that probably made it seem unresponsive. Finishing up a WebGL build and then I'll post the fixes.