my framerate is stable, but she seems to take fairly wide turns when i try to walk around, leading to me walking off of things constantly and falling into the water in areas like the little oil rig starting area. it's not a horrific problem, just kind of annoying. it would be nice imo if she made slightly snappier movements when moving around; driving and swimming is ESPECIALLY floaty and kind of hellish to try and control. thanks for telling me about the icons! but i still dont really get how the hunger is indicated. does the burger like... disappear as you get hungrier? as-is it kind of just seems to randomly appear on screen and not tell me anything. i like the minimalist ui approach for the game, but things like this makes me think there should be two modes for the ui- one where it has the icons above your head, and one where it has bars on the ui screen. maybe next to the compass? and that way players can pick which one they want to use. also, imo, i think the save icon should just be entirely moved and put in the corner of the screen like a normal save indicator. the save icon popping up with the rest of the character ui is unclear, confusing, and intrusive considering how often it appears and how big of an icon it is.
that's a cute idea! it would probably be obvious enough just from looking around the ship, but if you want it to be very clear it's there i would say have the mechanic at the very beginning be like "oh, by the way, i put a few books in your ship telling you how to work things if you need some help." or yknow, something similar. but i think it would probably be fine just letting players find it themselves
i just kind of been boating around (which, by the way, boat is nearly impossible to control- i think it would help if you could rotate the boat while not moving) because the hand is broken, but you know those two big black rocks near the spawn area? the short one has a gacha coin, and the really tall one has a sacred fruit on the top? the quest indicator hand points into the middle of these rocks, constantly, nonstop, but there's nothing there