You could tell me success wasn't completely random and you can do it relatively consistently and I could even be convinced to believe you but as it stands it feels like you have no control over the situation and my biggest piece of feedback is your players will never know more about how your game works than you do. I really like your concept! When you do manage to get the subs to line up it feels satisfying, the idea of things getting easier as you tie her up is really neat! It sells the theme in a way i haven't seen anyone do yet but what seems to be a simple puzzle game becomes a slog because it doesn't feel like it gets any easier, the amount of time you have to land the connection is governed by a logic i can't make sense of and ranges from "i'm surprised that hasn't failed yet" to " you turned green for a MILLISECOND and it wastes upwards of 15 seconds which is how long you can watch a ship helplessly be buffetted by the waves as you just kind of...watch infuriatedly. tldr great concept maddening execution