thank you! The fact you found it jarring to play was intended - I was aiming to recreate a situation where you're in a high-pressure situation but at the same time need to make moral decisions about your life and future - they seem like annoying distractions at the time, but in fact they're very important. But I think there's some work to do in making that obvious to players; or making it an enjoyable experience despite that intentionally jarring element