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I loved the gameplay and the medival art style, but I found the moral/decision making part of it a bit off-putting, it just breaks the flow of the game because the two things are by nature differently paced so they don't really mix well imo. Like I'm busy healing and then this guy comes up and keeps talking to me, and I'm supposed to read what he says and then make a decision, it just breaks the flow. Everything besides this is nice, congrats!

thank you! The fact you found it jarring to play was intended - I was aiming to recreate a situation where you're in a high-pressure situation but at the same time need to make moral decisions about your life and future - they seem like annoying distractions at the time, but in fact they're very important. But I think there's some work to do in making that obvious to players; or making it an enjoyable experience despite that intentionally jarring element