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When the active respawn point is slid into a whirlpool, the tile vanishes but you still respawn there (on the whirlpool), which feels quite strange.

(+1)

Oh, I forgot to elegantly handle that edge case. Though I’m not sure what “should” happen instead. (Originally, the game crashed because it got stuck in an infinite loop of respawning.)

(+1)

I’ll think about this…