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(+1)

Concept was neat and once I figured out the control was Trigger I was able to progress lol.  The pool jumps were honestly pretty annoying, and having to wait for my stone to come back before trying again was just frustrating.  If the stone was just attached to your hand somehow and you didnt need to hold it the whole time, thatd be nice, but idk if thats a part of a puzzle later on as I only got to the first gnome.  After that I jumped really high on the lily pad once, but couldnt figure out how I did that, and since I missed the jump the first time I was stuck.  Theres definitely potential here, just needs some more time and polish!

thank you for playing! we will definitely think on the moonstone UX, we had some ideas being able to place or throw the moonstone which is why you have to hold it, but maybe holding down the triggers all the time isn't the best UX haha