Is there a way you could create/is there already an existing quick tutorial on how to implement this? It looks like exactly what I am looking for, but I consider myself a game designer and not a programmer, so it looks a bit daunting. I'm basically trying to recreate Yoshi's tongue attack as a rope/grappling hook that extends outward and retracts and looks like it's being affected by physics, but not really. LoL I'd even be willing to pay for it!
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Unfortunately I don't have any time atm to create tutorials beyond the function documentation and the implementation provided :c Sounds like a complicated setup. What you could do is create a rope and attach both ends to connectors. One connector is then also attached to your player instance and the other one to your hook instance (which you'd control with your own physics probably). Retracting a rope is not a build in functionality. A couple of months ago, someone else asked a similar question about a fishing line, where I explained how you'd implement something like that in theory. That does require some understanding of programming though :/ Hope that helps you a bit!