Goblet Cave translated spelunk in a way I didn't know I needed! It's aready one of my favorite games of Sokpop.
Said that, It would be awesome to see some quality of life improvements:
-Rope toss is iffy, off-centered.
-Ladder and girder placement is finnicky to the point of rendenring them useless sometimes.
-Bombs are too underpowered to be of real value.
Besides those, there's some bugs that are really frustrating after investing time in the cave:
-As mentioned below, Player movement slowdowns sometimes, seriously hindering maneuverability.
-Sometimes the dialog for bringing back sons is not triggered (I've never been able to deliver all three because of this).
-Cave gen sometimes made entry-less starts, making me worried that there's no garanteed path to the Goblet (I never found it). Considering rubies are a finite source, I got stuck with no way of buying more bombs to keep looking even after hitting bedrock.
I'm a Patreon supporter, never been to anything else but for Sokpop. I'm very hopeful of this one getting a second treatment, simply because it's so much fun.