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(1 edit)

Goblet Cave translated spelunk in a way I didn't know I needed! It's aready one of my favorite games of Sokpop.

Said that, It would be awesome to see some quality of life improvements:

   -Rope toss is iffy, off-centered.

   -Ladder and girder placement is finnicky  to the point of rendenring them    useless sometimes.

   -Bombs are too underpowered to be of real value.

Besides those, there's some bugs that are really frustrating after investing time in the cave:

   -As mentioned below, Player movement slowdowns sometimes, seriously    hindering maneuverability.

   -Sometimes the dialog for bringing back sons is not triggered (I've never    been able to deliver all three because of this).

   -Cave gen sometimes made entry-less starts, making me worried that    there's no garanteed path to the Goblet (I never found it). Considering    rubies are a finite source, I got stuck with no way of buying more bombs to    keep looking even after hitting bedrock.

I'm a Patreon supporter, never been to anything else but for Sokpop. I'm very hopeful of this one getting a second treatment, simply because it's so much fun.