Oh man, I'm dying to see this!
Brother_Berti
Recent community posts
Simply exquisite!
Stealth is my favorite game genre. And I think there's so few takes as fresh as this!
The "2nd person" perspective is on point for a reinterpretation of the usual "intel gathering > time it > execution" game loop. It seemed to aleviate the player of the ironic robotic precision that avatar bodies tend to assume on this context.
The fact that the basic terminal hacking gui actually leads to the ascii presentation is what seals the whole deal. Not only it solves the ever present need for clear information for communicating stealth challenge, but it also creates a mystique suited for the narrative presented; We get to care for the characters motivations, we get to know the place and opposition, while the minutia of any other art direction with higher fidelity is dispensed. It is distant but warm.
Ô Paiva, venho acompanhando (e adorando seu trabalho) há um tempinho. Vim comprar o Tele + Odeio e tá dando algum ruim no Paypal (o único meio que me aparece pra pagar) quanto a aceitação da minha moeda.
Quero te dar dinheirow, me arranja um jeito ae.
Vou jogar, depois me diz como posso fazer minha contribuição.
EDIT: pô, nem isso tô conseguindo. Tá dando erro no download.
Goblet Cave translated spelunk in a way I didn't know I needed! It's aready one of my favorite games of Sokpop.
Said that, It would be awesome to see some quality of life improvements:
-Rope toss is iffy, off-centered.
-Ladder and girder placement is finnicky to the point of rendenring them useless sometimes.
-Bombs are too underpowered to be of real value.
Besides those, there's some bugs that are really frustrating after investing time in the cave:
-As mentioned below, Player movement slowdowns sometimes, seriously hindering maneuverability.
-Sometimes the dialog for bringing back sons is not triggered (I've never been able to deliver all three because of this).
-Cave gen sometimes made entry-less starts, making me worried that there's no garanteed path to the Goblet (I never found it). Considering rubies are a finite source, I got stuck with no way of buying more bombs to keep looking even after hitting bedrock.
I'm a Patreon supporter, never been to anything else but for Sokpop. I'm very hopeful of this one getting a second treatment, simply because it's so much fun.