literally it is in two areas and I used the same assets over and over. It looks detailed because post processing but I didn’t even use scans or anything. The asset pack I used was pretty basic (wood and concrete). I wondered the same thing as this is my first ever game I’ve ever packaged with Unreal Engine. I even tested it on multiple machines to make sure everything was working correctly. Searched up on why file size is so small. But from what I’ve found it has to do with the amount of assets I used on top of how big the in game is. Is it showing any errors or anything? Because I need to figure out what is going on before deadline is over.
Sigh. It looks like the packaging is missing a lot of stuff. I’ve gotta try and figure that out within the hour. Thanks for bringing this to my attention.