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(+1)

So, the idea was really fun, but I feel like this was missed potential, as the movement was unbalanced and unintuitive, which is not very fun if you combine it with the player dying on every collision

Thanks for the feedback! This was my first attempt at making a game in 3D, so I also had to accept the flaws of balancing the game to get something out on time. I also wanted more interesting 'upgrades', but was pressed for time as well.

Criticism is valid though! I'll keep it in mind for next time.