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I was wondering how you would implement the danger mechanic and it's cool! I loved the really good twist on Sokobon and would love to see what you can do with this! I would recommend trying a fire spreading animation instead of shaky one, but I understand that could be due to time constraints!

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Thanks for playing, and thanks for the feedback!
I totally agree, the shaking animation isn't as impactful as a fire animation would be, and it's certainly something worth adding in the future.