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How does the game fit the theme?
Doomed Forklift's story and exigence are inspired by the theme, and almost every puzzle features "explosive boxes," a lose condition should the player allow something to go wrong—the opposite of the theme.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets were made from scratch, but tools like the SFXR.js library and Phaser.js game engine were used in the creation of sound effects and programming respectively.
How many people worked on the game?1
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Comments
Very nice game! I like it! Check out my teams forklift game too and rate it fellow forklifter!
https://itch.io/jam/brackeys-13/rate/3345930
Good concept and good puzzles. Great job!
Very well designed puzzles, Enjoyed solving them !
Very clever puzzles, I like it!
i like the concept, good job
Really fun brainteaser... I'm stuck on the second blue box puzzle, but i'm gonna come back and keep trying later. Funny premise and it's hard to walk away from an unsolved puzzle. Nice jam game!
I'm stuck on level 5, but the puzzle part of the game is so much fun!!! Very innovative very interesting game!
I love the puzzles! managed to get to level 8, and gave up on 9. I know the correct placement but just can't seem to find the right move to solve it.
Anyway great work on this game!
Thanks for playing, and I appreciate the kind words. I had plans for a "Blueprint" hint system, where it would be a rough sketch of what order and where certain boxes should be pushed, but I didn't find the time to implement it.
Wow my head is not built for this lol!
Very polished and nicely designed puzzle even though I only got few level so far XD
Thank you so much for playing!
I agree, the levels get quite difficult quite quickly, but I only had time for 10, so I wanted to place some challenging ones towards the end >:D
That make sense lol! I guess few level was enough for just people learn the mechanic and just ramp the fork out of it to challenge player XD
I was wondering how you would implement the danger mechanic and it's cool! I loved the really good twist on Sokobon and would love to see what you can do with this! I would recommend trying a fire spreading animation instead of shaky one, but I understand that could be due to time constraints!
Thanks for playing, and thanks for the feedback!
I totally agree, the shaking animation isn't as impactful as a fire animation would be, and it's certainly something worth adding in the future.
the gimmic of boxes not being able to touch each other was so fun
audio was a bit hard on the ears
I appreciate the feedback!
I agree, the sound effects are quite rough, and audio was regrettably not as high of a priority as it should have been. This was my first time using SFXR, so I hope I can do a little better next time :)