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Glad you enjoyed our game! We will decorate our scenes more in our future games, and that purple stuff... that's supposed to be his memory loss but we should have probably communicated it better!

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I totally understood how the physical nature of the purple stuff fits into the concept, but I was just worried about how that idea translates into gameplay, especially for a platformer. I'm imagining a scenario where I have to do a lot of jumps to get somewhere then take a random chance on whether some memory loss area is solid or not then ending up falling all the way back down if I guess wrong. It would feel a bit unfair and tedious to get all the way back to that spot when you already just cleared it. But that's just my thoughts.